Recent Research Areas

Virtual Reality

VR Navigation

VR navigation is an essential interaction task, but there is no standard method yet. Good navigation interface has less simulator sickness and gives user more immersive feeling. Azeem, Juyoung and Dr. Hwang are currently focused on how to make a good navigation interface. We are contributing to this field for years and hope to make a better environment for VR contents designer.

Mixed Reality

Fusion of Virtual and Real world

Creating a new environment by fusing virtual world and real world to make a new world opens new horizons to explore the possibilities. In MR-Lab we are working on creating such worlds by utilizing Computer Graphics, Image recognition and Spatial mapping. Our goal is to create a unified system which can create new worlds in short time without the need of large scale modifications.

Multimodal Interaction

In HCI interaction with virtual and Real Environment using natural means of communication like speech, gestures and gaze is called Multimodal Interaction. We at MR-Lab are researching and developing these interactions and interpretation system in Augmented Reality systems using HoloLens. Our target is to develop techniques which are robust and more natural to use.

Machine Learning

Machine Learning for virtual agents

In an environment compose of Virtual and Real world it is essential that virtual agents should behave in more natural manner for a high Quality Immersive experience. In order to achieve this goal, the virtual agents should be aware of its new environment. In on-going research, we are developing virtual agents which can learn about their environment and can make intelligent decisions to complete their life cycle.

Remote Collaboration

Remote Collaboration in VR

Virtual Reality (VR) devices' utilization is getting considerable interest in many applications such as video-mediated communication or video surveillance. Some researches has shown how the VR HMD headset could improve presence feeling of the users. However, streaming a 360-degree video to HMD provides some challenges to tackle such as low resolution view and high bandwidth usage and computational costs. Lubis, Chanho, and Dr. Hwang are currently focus how to improve the quality of 360-degree video streaming interaction through HMD. We are hoping that we could contribute in developing a better HMD-based 360-degree video interaction for society.

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